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Skyler Boelts

Gameplay Programmer and Technical Designer

I am a Gameplay Programmer specializing in multiplayer and systems-heavy games. I am skilled at developing gameplay systems that align with a creative vision while ensuring flexibility for iteration and balance tuning.

I have released multiple games to Steam and have worked in both Unreal Engine 5 and Unity.

(NOTE 3/29: Website under construction, some content may be unfinished.)

More Information
Profile Picture
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